
Contest Description | Winners | Honorable
Mention | Judges | Guidelines & Rules


Over the last one hundred
years, animators have produced such memorable
characters as Mickey Mouse, Betty Boop, Jack
Skellington, Wallace and Gromit, Princess Mononoke,
and a fish named Nemo. Now it's your turn.
Use a mouse, a pencil, a paintbrush—whatever
it takes to create and develop a character of
your own invention! Submissions must be accompanied
by a descriptive essay or story about your character.
Each qualified winner will receive their choice
of either a Mini DV Camcorder (including
tripod, case, and accessory kit) or a gift certificate
for art supplies in the amount
of equal value to the camera.
The
Character Sketch Contest is now
closed.
The
deadline for submissions was
June 30, 2006.
Winning entries will be posted in October.
For more information, please review the Contest
Guidelines & Rules. |
|


A Look at Some Memorable Characters
from the History of Animation
What makes animation special? Why do we have
such dear attachments to favorite animated characters?
How have certain characters maintained their
appeal across generations? Let’s take a
look at different characters throughout the history
of animation and see how the process of bringing
them to life has changed over the years.
Gertie
the Dinosaur
Did you know that the first animated film began as a bet between two newspaper
cartoonists? Winsor McCay was inspired to create Gertie the Dinosaur by
studying the Apatosaurus at New York City’s American Museum of Natural
History. He and his assistant drew ten thousand sketches on rice paper, including
backgrounds on every page. It premiered in 1914 in Chicago at a dinner party
for McCay and his friends—which was the prize for winning the bet!
Steamboat
Willie
Mickey Mouse has had many transformations
since he was conceived by Walt Disney and Ub
Iwerks. Disney and Iwerks were a dynamic team:
Disney developed story ideas and Iwerks sketched
out storyboards and designs, producing about
seven hundred drawings a day! Steamboat Willie, Mickey's
cartoon debut, was the first film in which picture
and sound were synchronized. Musician Wilfred
Jackson worked with Disney, who was the voice
of Mickey, and synchronized sound to animation
with a harmonica and a metronome. The music was
recorded after the animation had been filmed
to a predetermined tempo. The band played the
score while they watched the film, keeping tempo
with a visual cue that Iwerks had illustrated
on the film frames!
Betty
Boop
Betty used to bark! Believe it or not,
when Betty Boop was first created in 1930, she
was a dog—a French poodle, to be exact.
Betty first appeared as the love interest of
fellow pooch Bimbo the Dog. In 1932 her creators,
two brothers named Dave and Max Fleischer, changed
her into the character we’re familiar with
today. She was based on the singer Helen Kane,
and had the esteemed pleasure of introducing
viewers to another animated character: Popeye.
The handsome couple appeared together, dancing
the hula in the Fleischers’ 1933 Betty
Boop cartoon entitled Popeye the Sailor.
Even as animation’s best dancer, Betty
couldn’t be as successful as Steamboat
Willie, because the music-picture coordination
was not synchronized. Later, she ran into some
more trouble with the introduction of censorship.
In 1934 the Hays Production Code was approved
and Betty’s “boop-oop-a-doo” persona
was deemed a little too risky. In 1939, the much-altered
Betty Boop made her last appearance in the cartoon Yip
Yip Yippy.
Bugs Bunny
Chuck Jones was part of an innovative
team of animators and directors at Warner Brothers
that created Bugs Bunny, Daffy Duck, Elmer Fudd,
Porky Pig, and all of their friends. Jones himself
created a number of memorable characters, including
Wile E. Coyote, Road Runner, Pepé Le Pew,
and Marvin the Martian.
Jones once revealed in an interview that "as
you become acquainted with a character you are
creating, you add parts of yourself that are
pertinent to that character."
Bugs Bunny emerged during World War II. In fact,
Bob Clampett, one of the animators who works
on Bugs, stated that Bugs Bunny was “a
symbol of America’s resistance to Hitler
and the fascist powers…” What’s
Opera, Doc? (1957)—in which Elmer
Fudd chases Bugs Bunny to Richard Wagner’s
operatic scores—is often considered to
be Jones’s masterpiece. The production
of this seven-minute film required significantly
more work from Jones and his team of animators
than any other of the cartoons his studio was
producing at the time.
About developing Coyote and Bugs, Jones said, “The
Coyote is limited, as Bugs is limited, by his
anatomy. To give the Coyote a look of anticipatory
delight, I draw everything up—the eyes
are up, the ears are up, and even the nose is
up. When he is defeated, on the other hand, everything
turns down. You can’t do that as dramatically
with human beings, although the emotions expressed
are fully human.”
Jack
Skellington
Although bony Jack Skellington, star
of the first ever full-length stop-motion animated
feature, could stand to gain a few pounds, he
certainly doesn’t need any extra heads.
When making The Nightmare Before Christmas,
Jack’s animators hand-crafted four hundred
separate, interchangeable heads for him, each
with a different expression. Just what went into
making these hundreds of heads? The puppets’ skeletons
are metal constructions (armatures), which are
placed into molds that are then injected with
foam latex. They are then sent to the fabrication
department to be painted and finished. So not
only is stop-motion animation time-consuming,
just making the characters and their various
body parts is an arduous process. As you can
imagine, making The Nightmare Before Christmas took
quite a bit of time. Just as in the Wallace and
Gromit films, which also use the stop-motion
technique, all 227 characters in Nightmare are
posed and reposed after each take of the camera,
which records the image onto a single frame of
film. Even at the height of production, only
seventy seconds of finished footage was made
in a week!
Princess
Mononoke
Can you imagine how many drawings are
needed to animate the characters in Hayao Miyazaki's
movies? Believe it or not, almost all of them
are hand drawn. Miyazaki is arguably one of the
most masterful animators of our time. Along with
traditional drawing, some three-dimensional computer
graphics (CG) are used to create models to animate
parts or aspects of the characters’ bodies.
In Princess Mononoke, for example, when
monster Tatari-Gami is shot with Ashitaka’s
arrow, a model of the creature’s feelers
was made using data from all possible angles
and views of the slimy tentacles. CG was used
to depict the precise nature of the monster’s
strained movements. CG is also often used in
creating Miyazaki’s backgrounds and landscapes,
as the movements and textures are less complex.
Creating waving grass may be less involved than
making gnashing teeth, but the landscape in Miyazaki’s
films is by no means less important than the
monsters.In fact, the environment plays a key
thematic role in almost all of his films. He
believes that perfect coexistence between humans
and nature is nearly impossible, and he explores
this idea while maintaining that “a wonderful
meeting or beautiful thing can exist.”
“E”
The wide range of early character sketches
made for Edna Mode shows the variety of styles
and interpretations each artist offers to initial
character development. Brad Bird, director of The
Incredibles, comments, “Many
people have mentioned that the character reminds
them of Edith Head, that famous Hollywood costume
designer. But there were many inspirations.”
One source of inspiration was, of course, the
storyline that served as a framework for Edna
(or “E,” for short). Bird presents
the animators’ dilemma: “We knew
that her style had to be somewhat eccentric,
and possibly severe. But we ended up making her
too dowdy, or too harsh, so that she didn't appear
to be somebody who was fun to be around.”
Another inspiration was an aspect of his own
personality. Bird reveals, “E is a character
who has never known a moment of doubt in her
whole life. And I have a little bit of that in
me at times. And I like it when I have that in
me. She is the only one who really unbalances
the superheroes.” Believe it or not, Bird
ended up being the voice of E in the film! The
director would often find his imagination drifting
into that distinct accent and voice. Bird jokes, “I
would say, ‘She's someone who would kind
of stand like this, don't you know.’ And
I think that the voice, in a weird way, influenced
what they ended up drawing.”
Finally, the animators arrived at the short
and spunky E we all love: "We went for something
that was stylish and very simple. Black always
looks good. And it goes great with her hair.
So you put that with big, black glasses, and
it makes a very striking statement.”

Pictured above, from top
to bottom:
Princess Mononoke (Mononoke-hime). 1997.
Japan. Written and Directed
by Hayao Miyazaki. © Miramax
Films. Miramax Films/Photofest
Gertie the Dinosaur. 1914.
USA. Directed by Winsor McCay. Box Office Attractions
Company/Photofest. © Box Office Attractions
Company
Steamboat Willie.
Walt Disney. 1928. USA. 35mm film, black and
white, sound, 8 minutes. Gift of the artist
Mae Questel (voice of Betty
Boop) with Max Fleischer. Credit: Photofest
Elmer Fudd, Bugs Bunny. © Warner
Bros. Warner Bros./Photofest
The Nightmare Before Christmas.
1993. USA. Directed by Henry Selick. © Touchstone
Pictures
Princess Mononoke (Mononoke-hime). 1997.
Japan. Written and directed by Hayao Miyazaki. © Miramax
Films. Miramax Films/Photofest
Tony Fucile. Edna Mode from The
Incredibles. Marker and pencil, 11 x 8
1/2" (27.9 x 21.6 cm). © Disney/Pixar |